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Installation

This page will show how to add FlexiCam Plugin to your project


Prepare your project

  • Inside /YorProject directory create folder named Plugins

    Tip

    If directory /YourProject/Plugins exist skip this step

  • Open Plugins folder and copy FlexiCam folder from Plugin files into it


Build Plugin

  • Run your UE5 project. You will see next message

    alt text

    Press "Yes" button

  • If there are any errors, please build the project from source using your IDE


Plugin Enable

Plugin enables by default, but if not

  • Go to Unreal Engine Plugin Browser

  • Search for FlexiCam

  • Enable Plugin

    alt text

  • Reload Engine


C++ configuring

If you want to use Plugin in C++ Source Code you have to

  • Inside YourProject.Build.cs file add:

    "FlexiCam",

    "EnhancedInput",

    "GameplayTags"

    modules inside PublicDependencyModuleNames

    using UnrealBuildTool;
    
    public class Flex : ModuleRules
    {
        public Flex(ReadOnlyTargetRules Target) : base(Target)
        {
            PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
    
            PublicDependencyModuleNames.AddRange(new string[] {
                "Core",
                "CoreUObject",
                "Engine",
                "InputCore",
                "UMG",
                "EnhancedInput",
                "FlexiCam",
                "GameplayTags"
            });