Installation
This page will show how to add FlexiCam Plugin to your project
Prepare your project
-
Inside
/YorProjectdirectory create folder namedPluginsTip
If directory
/YourProject/Pluginsexist skip this step -
Open
Pluginsfolder and copyFlexiCamfolder from Plugin files into it
Build Plugin
-
Run your UE5 project. You will see next message
Press "Yes" button
-
If there are any errors, please build the project from source using your IDE
Plugin Enable
Plugin enables by default, but if not
C++ configuring
If you want to use Plugin in C++ Source Code you have to
-
Inside
YourProject.Build.csfile add:"FlexiCam",
"EnhancedInput",
"GameplayTags"
modules inside
PublicDependencyModuleNamesusing UnrealBuildTool; public class Flex : ModuleRules { public Flex(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "EnhancedInput", "FlexiCam", "GameplayTags" });

