Third Person Camera Mode
A Third Person style camera mode.
This mode mimics standard ThirdPirson Template camera
Key Features
- Attaches a
CameraComponentto aSpringArmComponentfor smooth, lagged movement. - Spring arm maintains a fixed distance and angle behind and above the player.
- Prevents camera clipping by adjusting arm length on collisions.
- Camera rotation follows player input for looking around.
Usage
Warning
This mode requires Flexi Camera Component attached to SpringArmComponent
- Add
SpringArmComponentto Character - Apply this mode to the target
- Camera will automatically follow the player