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Third Person Camera Mode

A Third Person style camera mode. This mode mimics standard ThirdPirson Template camera


Key Features

  • Attaches a CameraComponent to a SpringArmComponent for smooth, lagged movement.
  • Spring arm maintains a fixed distance and angle behind and above the player.
  • Prevents camera clipping by adjusting arm length on collisions.
  • Camera rotation follows player input for looking around.

Usage

Warning

This mode requires Flexi Camera Component attached to SpringArmComponent

  1. Add SpringArmComponent to Character
  2. Apply this mode to the target
  3. Camera will automatically follow the player