Class AFlexiCamPlayerController
ClassList > AFlexiCamPlayerController
#include <FlexiCamPlayerController.h>
Inherits the following classes: APlayerController
Protected Attributes
| Type | Name |
|---|---|
| TArray< UInputMappingContext * > | DefaultMappingContexts |
Protected Functions
| Type | Name |
|---|---|
| virtual void | SetupInputComponent () override |
Detailed Description
Basic PlayerController class for a third person game Manages input mappings
Protected Attributes Documentation
variable DefaultMappingContexts
TArray<UInputMappingContext*> AFlexiCamPlayerController::DefaultMappingContexts;
Input Mapping Contexts
Protected Functions Documentation
function SetupInputComponent
virtual void AFlexiCamPlayerController::SetupInputComponent () override
Input mapping context setup
The documentation for this class was generated from the following file Source/FlexiCam/Public/Examples/FlexiCamPlayerController.h