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Class AFlexiCamPlayerController

ClassList > AFlexiCamPlayerController

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  • #include <FlexiCamPlayerController.h>

Inherits the following classes: APlayerController

Protected Attributes

Type Name
TArray< UInputMappingContext * > DefaultMappingContexts

Protected Functions

Type Name
virtual void SetupInputComponent () override

Detailed Description

Basic PlayerController class for a third person game Manages input mappings

Protected Attributes Documentation

variable DefaultMappingContexts

TArray<UInputMappingContext*> AFlexiCamPlayerController::DefaultMappingContexts;

Input Mapping Contexts


Protected Functions Documentation

function SetupInputComponent

virtual void AFlexiCamPlayerController::SetupInputComponent () override

Input mapping context setup



The documentation for this class was generated from the following file Source/FlexiCam/Public/Examples/FlexiCamPlayerController.h